- Moving: toio's 絶対位置検出
- Drag & Enery : ノギス
- Direction: toio's 角度検出
トランポリン - クワガタムシ忍者
Make your toio cube jump!
クワガタムシ忍者を助けて花を集めよう
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オーディエンス賞toioの「Do!コン」~キッズ審査員が思わず笑顔に!楽しいプログラムコンテスト~
- 動画
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- 開発素材
- システム構成
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- ストーリー
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Introduction
When toioDo was released, I started to want to use it to teach my daughter. However, the games of "Play" section of toioDo can't attract my daughter's interest.
So for this project, there were two main goals that I wanted to accomplish.
- Learn all the scratch examples from toioDo for my daughter's next teaching session. (I have also organized toioDo's courses into simple Chinese materials )
- Use various toio features to make a game that my daughter might enjoy.
Functions
I design the concept with following functions:
- Moving : move trampoline flower by moving toio cube (toio's 絶対位置検出)
- Jumping : drag toio cube and pick it up, make the character jump.
- Power : the energy of jumping is based on the distance moved (ノギス)
- Direction : Rotate toio cube can change the direction the character jumps (toio's 角度検出 )
- Time : With a time limit of 30 seconds, how many points can you get?
Planning
Visual Design:
- Character
- standby, jump, wall jump, falling, falling failure
- Trampoline (Flower)
- normal, left/right turn(unused)
*Treasures
- Flower x 4, Scroll(unused)
- Score
- Timer
- Energy meter
Main Logic Control:
- Flower treasure object clone
- create grids for better visual (not only random position)
- control the amount of cloned objects (auto check if cloned object is removed)!
- create new cloned object on new picked grid position (not repeat on existed object position)
(This figure shows how I arrange the grids, only allow 6 cloned objects in game mode)
- Drag then Jumping
- the distance of drag become the energy of jump
The is most important part of this game. I add this function on this version for better interaction.
The pick up movement of toio cube would map the jump movement of character. I like this idea, so I fix a lot of visual elements to help this concept.
- Energy meter UI
- visualization the drag distance -> energy
Collision
on Trampoline
on Wall
on Treasure objects
Number Display Control
Timer (0 0 . 0)
Score (0 0)
Source Code
toio sb3 file -> link
- メンバー
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- MAO @maowu
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- 関連イベント
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toioの「Do!コン」~キッズ審査員が思わず笑顔に!楽しいプログラムコンテスト~2021-03-17 開催
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ProtoPediaの時間:紹介作品①(第1回〜50回まで)2020-11-04 開催
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- 関連リンク
- 同じニオイがする作品
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対戦!toio エアホッケー
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GameControllerizer
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ネズミーランド!
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カーリング
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オーディエンス賞として高い評価を集めるにふさわしい、完成度が高く楽しいゲームで素晴らしい作品。toioの位置と角度の検出をうまく活用し、ありそうでなかったゲームに仕上がっていました。デザインが優れているだけでなく独特の世界観や子どもを惹きつける魅力を含め、ゲームの完成度も高い点で審査員としても非常に評価が高かったです。多くの方々に楽しんでいただきたい作品です。今後もさらなる発展に期待しています。
youtubeで紹介させて頂きました!
https://youtu.be/SfiNNU3vGCs